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@james-p interesting. Ya there is bound to be conflicts. Most I could do is flag duplicates as error messages that the user needs to look at. Would be almost impossible to detect and fix automatically without introducing errors. But for 99% of cases it probably won't effect the model as long as the originals are also correct.
@GTA5gamers haven't looked at it yet, I have 0 knowledge of weapons, but if it's just mixing and matching meta files, easily done. I thought weapons needed weapon wheel edits? If I understand correctly, if I make a mod with 40 assault rifles, will 40 assault rifles appear in the weapon wheel?
@Shiroii I can't say for sure, but this only changes awc files and rel files. Realism Dispatch Enhanced might not mod those files.
@james-p Thank you for the suggestion. It will now scan the vehicles.meta file for the handling, ytd, and ycd files.
@KG99 You can already do that with OpenIV and a blank dlcpack, like i made with my car pack creator. Its way over complicated to make a program to automatically make DLC packs by dropping files into it when thats literally the purpose of OpenIV.
As for your second comment, thats way to much effort to move all your packs and open notepad then copy to chatgpt then copy back then into a proper dlclist then into openiv....This literally does all that faster than you can name a folder.
@BixoDoido Viewpoint V
http://www.gta5-mods.com/scripts/viewpointv-lite
@james-p Great find! This is the kind of user feedback I'm looking for. Right now the script assumes the handing is the same as the model name, but I can easily fix it so it uses the actual name under the handlingid to find the handling files.
@can060618 "indirdim dosya yok - I downloaded the file but there is no file"
Dosya, indirilecek bağlantıları içeren bir metindir - The file is a text with links to download
@GTA5gamers is there really enough weapons to need a weapon pack creator? I've never looked but you are the third person to ask
@james-p I don't know the exact limit, I believe it's around 4gb, but due to fragmentation issues I'd keep the max size 3gb to be safe.